The Market

Crypto Gaming / GameFi is booming.

Galaxy of Legends aims to take advantage of this huge market by developing an exciting game with huge opportunities to create a strong economy inside its metaverse.


  • The video game industry is larger than both the movie and music industries combined.

  • There are over 2 billion active gamers in the world.

  • In 2020, the gaming industry generated $155 billion in revenue and is predicted to reach $260 billion by 2025.

  • The video game industry is the first sector that shows mass-market adoption of blockchain technology.

  • Games make 21% of all Android and 25% of all IOS application downloads.

  • 55% of millennial gamers own crypto assets.


We believe our target audience is perfect for crypto users:

  • Mainly male.

  • Slightly older demographic.

  • The game is targeted at a slightly older male audience. Older guys with families and steady jobs who don’t have a lot of free time on their hands, but do have a couple of extra dollars to spend on their favorite game.

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