Galaxy of Legends aims to take advantage of this huge market by developing an exciting game with huge opportunities to create a strong economy inside its metaverse.
The video game industry is larger than both the movie and music industries combined.
There are over 2 billion active gamers in the world.
In 2020, the gaming industry generated $155 billion in revenue and is predicted to reach $260 billion by 2025.
The video game industry is the first sector that shows mass-market adoption of blockchain technology.
Games make 21% of all Android and 25% of all IOS application downloads.
55% of millennial gamers own crypto assets.
We believe our target audience is perfect for crypto users:
Slightly older demographic.
The game is targeted at a slightly older male audience. Older guys with families and steady jobs who don’t have a lot of free time on their hands, but do have a couple of extra dollars to spend on their favorite game.